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Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.

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iwelankar/ProjectWater

 
 

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Project Water

Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.
Play the simulation by running 'Water.exe' in 'Release' folder.

Features

Controls

  • Draw on the water to make ripples
  • Drag the background to rotate the camera
  • Press SPACEBAR to pause and unpause
  • Use WSAD keys to move the light
  • Press O to change colour of water. Blue water helps in seeing caustics more clearly.

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Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.

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  • C++ 54.9%
  • GLSL 45.0%
  • C 0.1%