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After testing phaser 3 sprite draw speed vs phaser CE it's obvious that moving forward we need to upgrade to Phaser 3. The current version had to utilise a lot of hacks to work at a reasonable frame rate. https://themoonrat.github.io/webgl-benchmark/ The biggest issue we have with CE is that we currently have to print every single tile on the screen but then blit them to a single large texture and then delete the image grid. Whilst this works it's very convoluted it takes a long time to 1st load and we are limited how big the texture can be because web GL can only support textures of a given size. Phaser 3 should try to use the built in Grid functions and allow us to click on tiles and gather there image data AND meta data (right now we make our own data grid to sit ontop the single large texture). Another Phaser 3 feature is the ability to use Shaders to render the ground texture accurately.
No due dateThis is a rough milestone where I want to add all the "nice to haves" and better save file viewing ( show pawns and their data, editing save data and saving etc..)
No due date