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Releases: mcgivrer/monoclass2

LightAndShadow

10 Jul 11:46

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This next release will bring lights to the scene, and some new PhysicEngine features with the Influencer entity.

What's Changed

Full Changelog: v1.0.4...v1.0.5

BlackNeko

08 Jun 12:39

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What's Changed

  • Feature/add junit tests by @mcgivrer in #26
  • Feature/add javadoc by @mcgivrer in #27
  • Feature/add animation attr loop by @mcgivrer in #28
  • feat(ValueEntity): Add a ValueEntity to display score,life and time by @mcgivrer in #29
  • Feature/add anim tests by @mcgivrer in #30
  • feat(JavaDoc): Add tons of doc to explain what are the components and… by @mcgivrer in #34
  • Feature/add screenshot to index by @mcgivrer in #36
  • Feature/add map object by @mcgivrer in #39
  • fix(styles): Fixing path to css on epub generation by @mcgivrer in #41
  • Merge pull request #41 from mcgivrer/bugfix/fix-epub-styles-issue by @mcgivrer in #42
  • feat(docs): update docs structure by @mcgivrer in #49
  • Merge pull request #49 from mcgivrer/feature/update-docs-structure by @mcgivrer in #50

Full Changelog: v1.0.3...v1.0.4

DaGame

12 May 06:52
4020b1f

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A first version of a first game concept as demo

What's Changed

  • fix build app version in compiled jar by @mcgivrer in #3
  • feat(JMX): Add JMX metrics in the Application by @mcgivrer in #5
  • feat(JMX): Add JMX metrics in the Application by @mcgivrer in #6
  • feat(Animation): implementing Animation by @mcgivrer in #8
  • feat(Dockerizing): create a Docker image by @mcgivrer in #11
  • feat(Scene): Add scene interface and demo impl. by @mcgivrer in #13
  • feat(lifebar): Adding a debug life bar display in Render by @mcgivrer in #15
  • fix(build): fix source list destination path by @mcgivrer in #23
  • Feature/move attrs to vec2d by @mcgivrer in #24

New Contributors

Full Changelog: v1.0.1...v1.0.3

May

04 May 13:14
1910e1a

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May

Integrate some nice enhancement like animation, scene and enhance debug display mode. Also integrate a basic full-screen mode (via configuration or CLI argument).

Ignit2

29 Apr 16:55

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Fixing small issue on build version.

Ignit

29 Apr 16:38

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A first release fully usable to create basic pixel 2D display