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7 changes: 7 additions & 0 deletions Robust.Client/GameObjects/ClientEntityManager.Spawn.cs
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,13 @@ public override EntityUid PredictedSpawnAtPosition(string? protoName, EntityCoor
return ent;
}

public override EntityUid PredictedSpawnAtPosition(string? protoName, EntityCoordinates coordinates, Angle rotation, ComponentRegistry? overrides = null)
{
var ent = SpawnAtPosition(protoName, coordinates, rotation, overrides);
FlagPredicted(ent);
return ent;
}

public override bool PredictedTrySpawnNextTo(
string? protoName,
EntityUid target,
Expand Down
11 changes: 10 additions & 1 deletion Robust.Shared/GameObjects/EntityManager.Spawn.cs
Original file line number Diff line number Diff line change
Expand Up @@ -125,7 +125,11 @@ public virtual EntityUid Spawn(string? protoName, MapCoordinates coordinates, Co

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public EntityUid SpawnAtPosition(string? protoName, EntityCoordinates coordinates, ComponentRegistry? overrides = null)
=> Spawn(protoName, _xforms.ToMapCoordinates(coordinates), overrides);
=> SpawnAtPosition(protoName, coordinates, _xforms.GetWorldRotation(coordinates.EntityId), overrides);

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public EntityUid SpawnAtPosition(string? protoName, EntityCoordinates coordinates, Angle rotation, ComponentRegistry? overrides = null)
=> Spawn(protoName, _xforms.ToMapCoordinates(coordinates), overrides, rotation: rotation);

public bool TrySpawnNextTo(
string? protoName,
Expand Down Expand Up @@ -254,6 +258,11 @@ public virtual EntityUid PredictedSpawnAtPosition(string? protoName, EntityCoord
return SpawnAtPosition(protoName, coordinates, overrides);
}

public virtual EntityUid PredictedSpawnAtPosition(string? protoName, EntityCoordinates coordinates, Angle rotation, ComponentRegistry? overrides = null)
{
return SpawnAtPosition(protoName, coordinates, rotation, overrides);
}

public virtual bool PredictedTrySpawnNextTo(
string? protoName,
EntityUid target,
Expand Down
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