DrawOverFov#6530
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Pok27 wants to merge 1 commit intospace-wizards:masterfrom
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I'm gonna be honest, that after screenshot still looks terrible. |
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yeah, im not really sure theres a noticeable difference in quality between the two there |
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I'm really not a fan of adding any additional complexity into our garbage renderer for a feature that still isn't actually acceptable. |
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This PR adds support for rendering selected sprites above FOV via
DrawOverFovand a dedicatedDrawEntitiesOverFovpass. Sprites marked withDrawOverFovare now skipped during the normal entity pass, collected while preserving the existing draw ordering, and rendered after FOV has been applied so they remain visible on top of it.This will make effects like smoke look better.
before

after
