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73 changes: 73 additions & 0 deletions src/en/space-station-14/character-species/proposals/Solari.md
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# Solari Species Document

| Designers \| Coders \| Implemented \| GitHub Links |
\
|\-\--\|\-\--\|\-\--\|\-\--\| \
| Spirita \| TBD \| No | TBD |

## Overview

This design document covers Solari as a round-start
species. Solari are a humanoid race that is perpetually on fire which is
the focus point of most of their mechanics. It is a race intended to be
a bit more difficult similarly to vox. Based on Novakids from starbound.

## Background

Solari are based upon the idea of SS13s plasma people but on fire. They heil from the suns of space and are a species of guardians that overlook and try to keep the peace among
galaxies. However, they've seen the chaos around the galaxy and have decided to help, whether people like it or not.

## Features/Design

The Solari are humanoid and wear the standard clothing with no noticeable features. They are visually much brighter
slime people and their unique lack of a face makes them stand out. They should visbily look like they are actively
ablaze.
## Core Visual Elements

Solari are humanoid species that have thick outlines and lighter insides, think glowsticks. They have a symbol instead
of their face, completely lacking most facial features in favor of it. They still have hair, however it is made of the
same stuff as their bodies and is mostly used for style. They passively light up the rooms they are in with the
same color as their body.

## Naming Convention

Solari naming conventions are pretty flexible. Their name should contain
a reference to chemistry and or physics, words related to light work
nicely for example.

Some examples of Solari names include: Hannah Hexafluorine, Argon John,
Luna Sol, Fred Frezon, Nancy Neutron etc.

## Features Of The Species



### Blood is fuel.
The Solari replenish blood differently to other races. Rather than using blood packs and saline, Solari instead use fuel.
When Solari eat they actively replenish their blood supply. Overtime this fuel will slowly deplenish, Solari can refuel
by eating certain items. Food > Blood > Fuel. Solari will only begin to take blood loss damage when their fuel hits 0.
Instead of taking the oxygen damage it will instead be cold damage. Their blood/fuel would be composed of a mixture of
oxygen and plasma that can be put into a centrifuged to extract these chemicals. Splashing or soaking in water should
deminish some of the solaris fuel however they can still drink it as their core is hot enough to process the liquid as
gas.


### On Fire!

The Solari are constantly on fire and should have gameplay elements that reflect this. Solari would automatically light
gas fires in the rooms their in, think walking lighters. Players could interact with them whilst holding a cigarette to
light it. Their punches, instead of dealing brute would deal heat damage instead and could be used to cauterize their
wounds to prevent further blood oss which is intended to be the main killer of Solari. Solari could use their bare hands
to do really terrible welds, think cow tools only really usable in desperate times.

### Temperature changes
Solari are hot and their temperature resistances and weakness should be different to normal humans. It'd take much
longer for them to reach a state of overheating, this could help them save other players during gas fires that they
themselves probably lit. On the opposite spectrum cold damage should be a brutal weakness to Solari. It should hurt like
hell and Solari should avoid it at all costs.

### Hardsuits
Hardsuits/softsuits will prevent the solaris fire mechanics. This is to allow them to still be able to interact with
particularly hazardous departments without setting a gas fire or being too much of a problem. They will still need to
take off the suit to refuel, however.

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