These header files allow for the use of the Blobulator in the Alien Swarm SDK.
Setup Paintblob Example Code:
- Pull this repo, and drop the files on top of your current SDK. Doing this should add the "blobulator" folder your SDK's copy of "src/common/",
and the "src/game/client/emulsion" + "src/game/server/emulsion" + "src/game/shared/emulsion" (containing paintblob streams) folders to your "src/game" folders
- Once you have added these files into your SDK, add the following files to your project:
-Client
-client/emulsion/c_paintblob_stream.cpp / .h
-shared/emulsion/paintblob_manager.cpp / .h
-Server
-server/emulsion/paintblob_stream.cpp / .h
-shared/emulsion/paintblob_manager.cpp / .h
- Finally, you should be able to use the paintblob managers to spawn blobs using something like a paintgun weapon. One will be added soon for Demo purposes.
Setup custom implmentation of Blobulator:
- Pull this repo, and drop the files on top of your current SDK. Doing this should add the "blobulator" folder your SDK's copy of "src/common/"