game server with scripting
Multiple log levels (TRACE to FATAL)
Multiple sinks (console, file, network)
Async logging for performance
Log rotation and compression
Configurable formats and patterns
Runtime configuration reloading
Debug categories for targeted logging
Performance profiling with call graphs
Memory leak detection with stack traces
Custom breakpoints with conditions
Metrics collection and monitoring
Runtime debugging controls
CPU profiling of function calls
Memory usage tracking
Network I/O statistics
Custom metric collection
Automated anomaly detection
Comprehensive error logging
Stack trace collection
Crash reporting
Automated error analysis
Breakpoints for error conditions
Seamless integration with existing components
Python logging bridge
Runtime configuration changes
Detailed reporting and analytics