|
2588 | 2588 | } |
2589 | 2589 | }, |
2590 | 2590 | "requires": [ |
| 2591 | + "canComplexGMode", |
2591 | 2592 | "h_heatedGMode", |
2592 | 2593 | {"or": [ |
2593 | 2594 | "SpaceJump", |
|
2619 | 2620 | "In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate.", |
2620 | 2621 | "In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.", |
2621 | 2622 | "Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit." |
| 2623 | + ], |
| 2624 | + "devNote": [ |
| 2625 | + "The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching.", |
| 2626 | + "However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return." |
2622 | 2627 | ] |
2623 | 2628 | }, |
2624 | 2629 | { |
|
2632 | 2637 | } |
2633 | 2638 | }, |
2634 | 2639 | "requires": [ |
| 2640 | + "canComplexGMode", |
2635 | 2641 | "h_heatedGMode", |
2636 | 2642 | {"or": [ |
2637 | 2643 | "ScrewAttack", |
|
2650 | 2656 | "In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate.", |
2651 | 2657 | "In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.", |
2652 | 2658 | "Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit." |
| 2659 | + ], |
| 2660 | + "devNote": [ |
| 2661 | + "The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching.", |
| 2662 | + "However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return." |
2653 | 2663 | ] |
2654 | 2664 | }, |
2655 | 2665 | { |
|
2663 | 2673 | } |
2664 | 2674 | }, |
2665 | 2675 | "requires": [ |
| 2676 | + "canComplexGMode", |
2666 | 2677 | "h_heatedGMode", |
2667 | 2678 | {"or": [ |
2668 | 2679 | "h_artificialMorphCeilingBombJump", |
|
2688 | 2699 | "In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.", |
2689 | 2700 | "Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit." |
2690 | 2701 | ], |
2691 | | - "devNote": "Artificial morph strats can be useful, for instance, in indirect G-mode without heat protection, where Samus needs to collect the item." |
| 2702 | + "devNote": [ |
| 2703 | + "Artificial morph strats can be useful, for instance, in indirect G-mode without heat protection, where Samus needs to collect the item.", |
| 2704 | + "The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching.", |
| 2705 | + "However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return." |
| 2706 | + ] |
2692 | 2707 | }, |
2693 | 2708 | { |
2694 | 2709 | "id": 60, |
|
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