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Merge pull request #2247 from kjbranch/misc-fixes
Misc Small Changes
2 parents c8c06e9 + 15efc47 commit aae5971

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6 files changed

+27
-6
lines changed

6 files changed

+27
-6
lines changed

region/brinstar/green/Green Hill Zone.json

Lines changed: 3 additions & 1 deletion
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@@ -1241,7 +1241,9 @@
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"morphed": false
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}
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},
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"requires": [],
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"requires": [
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"canComplexGMode"
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],
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"flashSuitChecked": true,
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"note": [
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"In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.",

region/crateria/west/Statues Room.json

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@@ -221,7 +221,6 @@
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"name": "Underwater Bomb into SpringBall Jump",
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"requires": [
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"f_TourianOpen",
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"canDoubleSpringBallJumpMidAir",
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"canUnderwaterBombIntoSpringBallJump"
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],
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"note": [

region/norfair/east/Double Chamber.json

Lines changed: 16 additions & 1 deletion
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@@ -2588,6 +2588,7 @@
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}
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},
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"requires": [
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"canComplexGMode",
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"h_heatedGMode",
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{"or": [
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"SpaceJump",
@@ -2619,6 +2620,10 @@
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"In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate.",
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"In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.",
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"Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit."
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],
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"devNote": [
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"The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching.",
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"However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return."
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]
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},
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{
@@ -2632,6 +2637,7 @@
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}
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},
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"requires": [
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"canComplexGMode",
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"h_heatedGMode",
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{"or": [
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"ScrewAttack",
@@ -2650,6 +2656,10 @@
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"In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate.",
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"In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.",
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"Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit."
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],
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"devNote": [
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"The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching.",
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"However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return."
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]
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},
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{
@@ -2663,6 +2673,7 @@
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}
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},
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"requires": [
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"canComplexGMode",
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"h_heatedGMode",
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{"or": [
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"h_artificialMorphCeilingBombJump",
@@ -2688,7 +2699,11 @@
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"In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.",
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"Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit."
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],
2691-
"devNote": "Artificial morph strats can be useful, for instance, in indirect G-mode without heat protection, where Samus needs to collect the item."
2702+
"devNote": [
2703+
"Artificial morph strats can be useful, for instance, in indirect G-mode without heat protection, where Samus needs to collect the item.",
2704+
"The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching.",
2705+
"However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return."
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]
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},
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{
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"id": 60,

region/norfair/east/Green Bubbles Tunnel.json

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@@ -472,7 +472,6 @@
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"exitCondition": {
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"leaveWithGModeSetup": {}
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},
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"collectsItems": [3],
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"flashSuitChecked": true,
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"note": [
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"On entry, wait for the Geruta to swoop under the door runway, then spin jump up into the alcove on the ceiling above the end of the runway.",

region/tourian/main/Metroid Room 1.json

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@@ -637,7 +637,7 @@
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{
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"id": 59,
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"link": [1, 2],
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"name": "Fearless Dive",
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"name": "Acid Dip",
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"requires": [
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{"or": [
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{"and": [
@@ -1083,7 +1083,7 @@
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{
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"id": 68,
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"link": [2, 1],
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"name": "Fearless Dive",
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"name": "Acid Dip",
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"requires": [
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{"or": [
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{"and": [

tech.json

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Original file line numberDiff line numberDiff line change
@@ -2606,6 +2606,12 @@
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"For low-energy G-mode setups, turn around after reserves finish filling but before knockback frames expire (a 4-frame window when entering G-mode with 4 reserve energy).",
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"For high-energy (immobile) setups, instead turn around while taking knockback from the enemy that returns control to Samus (a 5-frame window)",
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"This results in Samus entering a morph ball state without needing to have collected or equipped Morph."
2609+
],
2610+
"detailNote": [
2611+
"There are some unintuitive ways in which Samus can move while artificially morphed:",
2612+
"It is possible to perform a double Spring Ball jump underwater from the ground; Gravity jump with Spring Ball or a Bomb boost;",
2613+
"Spring Fling with high horizontal momentum, by pausing and jumping just before the screen is black, and disabling Spring Ball;",
2614+
"and break blocks with a Bomb or Power Bomb, even after PLMs are overloaded, by unmorphing and quickly exiting G-mode before it explodes."
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]
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},
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{

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