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90 changes: 90 additions & 0 deletions region/norfair/crocomire/Crocomire's Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -412,6 +412,26 @@
],
"flashSuitChecked": true
},
{
"link": [1, 4],
"name": "Crocmire Defeated, R-Mode Spark Interrupt",
"entranceCondition": {
"comeInWithRMode": {}
},
"requires": [
"f_DefeatedCrocomire",
"h_CrystalFlashForReserveEnergy",
"h_shinechargeMaxRunway",
{"autoReserveTrigger": {}},
"canRModeSparkInterrupt",
{"acidFrames": 30}
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My buffered spinjump sees 16 frames

],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Crystal Flash, shinecharge, then use the acid to interrupt."
]
},
{
"id": 7,
"link": [2, 2],
Expand Down Expand Up @@ -541,6 +561,76 @@
"requires": [],
"flashSuitChecked": true
},
{
"link": [2, 4],
"name": "Crystal Flash, R-Mode Spark Interrupt",
"entranceCondition": {
"comeInWithRMode": {},
"comesThroughToilet": "no"
},
"requires": [
"h_CrystalFlashForReserveEnergy",
{"or": [
{"canShineCharge": {"usedTiles": 31, "openEnd": 0}},
{"and": [
"f_DefeatedCrocomire",
"h_shinechargeMaxRunway"
]}
]},
{"or": [
{"autoReserveTrigger": {"maxReserveEnergy": 65}},
{"and": [
"f_DefeatedCrocomire",
{"autoReserveTrigger": {}},
{"acidFrames": 30}
]}
]},
"canRModeSparkInterrupt"
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Crystal Flash after entering. If Crocomire is alive, run to the left to avoid hitting him with the Power Bomb.",
"Use the acid or Crocmomire's swipe to interrupt.",
"Crocomire will always swipe the first time it is brought on camera."
]
},
{
"link": [2, 4],
"name": "Farm Crocomire, R-Mode Spark Interrupt",
"entranceCondition": {
"comeInWithRMode": {},
"comesThroughToilet": "no"
},
"requires": [
{"not": "f_DefeatedCrocomire"},
"canRiskPermanentLossOfAccess",
"canDodgeWhileShooting",
"canBePatient",
{"or": [
{"ammo": {"type": "Missile", "count": 30}},
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feels fine with less. You could even have 2 Supers or 2 missiles and some capacity, then you can farm before the spike wall and get enough ammo to push it back

{"and": [
"canFarmWhileShooting",
{"ammo": {"type": "Missile", "count": 2}},
{"resourceCapacity": [{"type": "Missile", "count": 10}]}
]},
{"and": [
"Charge",
{"disableEquipment": "Plasma"}
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If you don't scroll the camera, the fight won't end.

]}
]},
{"refill": ["Energy"]},
"h_shinechargeMaxRunway",
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt"
],
"setsFlags": ["f_DefeatedCrocomire"],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Farm for reserves and to clear enough runway to shinecharge. Interrupt from Crocomire's swipe or fireballs, or kill Crocomire and use the acid."
]
},
{
"id": 14,
"link": [3, 3],
Expand Down