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2 changes: 2 additions & 0 deletions region/brinstar/red/Hellway.json
Original file line number Diff line number Diff line change
Expand Up @@ -346,6 +346,7 @@
},
"requires": [
"canComplexRModeCrystalFlashInterrupt",
"canBeLucky",
{"ammo": {"type": "Missile", "count": 10}},
{"ammo": {"type": "Super", "count": 10}},
{"ammo": {"type": "PowerBomb", "count": 5}}
Expand Down Expand Up @@ -627,6 +628,7 @@
},
"requires": [
"canComplexRModeCrystalFlashInterrupt",
"canBeLucky",
{"ammo": {"type": "Missile", "count": 10}},
{"ammo": {"type": "Super", "count": 10}},
{"ammo": {"type": "PowerBomb", "count": 5}}
Expand Down
25 changes: 25 additions & 0 deletions region/crateria/central/Bomb Torizo Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -434,6 +434,31 @@
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"link": [1, 1],
"name": "R-Mode Crystal Flash Interrupt",
"entranceCondition": {
"comeInWithRMode": {}
},
"requires": [
{"not": "f_DefeatedBombTorizo"},
{"not": "f_ZebesSetAblaze"},
"canRiskPermanentLossOfAccess",
"h_activateBombTorizo",
"canRModeCrystalFlashInterrupt",
{"ammo": {"type": "Missile", "count": 10}}
],
"flashSuitChecked": true,
"note": [
"As Bomb Torizo is standing, Crystal Flash in front of it in order to get hit and reserve trigger."
],
"devNote": [
"FIXME: If h_activateBombTorizo is changed to require collecting the item in-room, this strat would need a collectsItems.",
"Otherwise, it is possible to avoid picking up the item while doing this.",
"FIXME: This could be done with G-mode, but not if h_activateBombTorizo is changed to require collecting the item in-room (unless somehow the item was collected earlier without killing BT).",
"FIXME: It is possible to farm during the fight before Crystal Flashing, but it requires Samus to be low on Missiles and it is much more difficult to find a safe time to CF."
]
},
{
"id": 19,
"link": [1, 1],
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73 changes: 73 additions & 0 deletions region/crateria/east/Crab Maze.json
Original file line number Diff line number Diff line change
Expand Up @@ -366,6 +366,43 @@
"Position it in the ceiling cubby hole to safely perform the Shinecharge and jump into the Sciser as it walks back down."
]
},
{
"link": [1, 2],
"name": "R-Mode Crystal Flash Interrupt",
"entranceCondition": {
"comeInWithRMode": {},
"comesThroughToilet": "no"
},
"requires": [
"canBeVeryPatient",
"canComplexRModeCrystalFlashInterrupt",
{"ammo": {"type": "Missile", "count": 10}},
{"ammo": {"type": "Super", "count": 10}},
{"ammo": {"type": "PowerBomb", "count": 5}},
{"or": [
"h_fullEnemyDamageReduction",
{"and": [
"h_partialEnemyDamageReduction",
{"resourceAtMost": [{"type": "RegularEnergy", "count": 39}]}
]},
{"and": [
{"resourceCapacity": [{"type": "RegularEnergy", "count": 199}]},
{"resourceCapacity": [{"type": "ReserveEnergy", "count": 199}]}
]}
]}
],
"flashSuitChecked": true,
"note": [
"It is required to avoid hitting the Sciser with the Power Bomb, and to position the Crystal Flash so that the Sciser can hit Samus from above so it avoids the light orb.",
"Using the global counter-clockwise crab, the only spot in the room that is usable is the spot with the two shot blocks by the left door.",
"Break the two shot blocks, then wait below them for nearly two minutes, until the crab is visible in the visible spot, four tiles right of the bottom shot block.",
"Wait approximately two more seconds before laying the Power Bomb to Crystal Flash, while Samus below or a bit to the left of the low pointy ceiling."
],
"devNote": [
"The clockwise global crab may also be usable, but it is more difficult to set free.",
"Neither crab is usable in G-mode, because the blocks are not breakable."
]
},
{
"id": 10,
"link": [1, 3],
Expand Down Expand Up @@ -765,6 +802,42 @@
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"link": [2, 2],
"name": "R-Mode Crystal Flash Interrupt",
"entranceCondition": {
"comeInWithRMode": {}
},
"requires": [
"canBeVeryPatient",
"canComplexRModeCrystalFlashInterrupt",
{"ammo": {"type": "Missile", "count": 10}},
{"ammo": {"type": "Super", "count": 10}},
{"ammo": {"type": "PowerBomb", "count": 5}},
{"or": [
"h_fullEnemyDamageReduction",
{"and": [
"h_partialEnemyDamageReduction",
{"resourceAtMost": [{"type": "RegularEnergy", "count": 39}]}
]},
{"and": [
{"resourceCapacity": [{"type": "RegularEnergy", "count": 199}]},
{"resourceCapacity": [{"type": "ReserveEnergy", "count": 199}]}
]}
]}
],
"flashSuitChecked": true,
"note": [
"It is required to avoid hitting the Sciser with the Power Bomb, and to position the Crystal Flash so that the Sciser can hit Samus from above so it avoids the light orb.",
"Using the global counter-clockwise crab, the only spot in the room that is usable is the spot with the two shot blocks by the left door.",
"Break the two shot blocks, then wait below them for nearly two minutes, until the crab is visible in the visible spot, four tiles right of the bottom shot block and at the same height.",
"Wait approximately two more seconds before laying the Power Bomb to Crystal Flash, while Samus below or a bit to the left of the low pointy ceiling just below the visible spot, below and right of the shot block."
],
"devNote": [
"The clockwise global crab may also be usable, but it is more difficult to set free.",
"Neither crab is usable in G-mode, because the blocks are not breakable."
]
},
{
"id": 19,
"link": [2, 3],
Expand Down
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