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Cathedral Entrance R-Mode Spark Interrupt #2514
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Cathedral Entrance R-Mode Spark Interrupt #2514
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Co-authored-by: kjbranch <[email protected]>
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Two strats have been added - one from [4] to each door - that leverages the same requirements as the corresponding Should they have a |
It doesn't need leaveNormally. The frame count is to the transition. And they would be free to stay in the room, not that I think there is a reason to instead of using a different node. |
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I think there should be some serious tech on everything that goes into heat interrupting at a door; at the left door in particular. Is it reasonable to be on the ground for the xray trick? |
Co-authored-by: Michael McKenzie <[email protected]>
Co-authored-by: Michael McKenzie <[email protected]>
These strats are based on the "Leave Shinecharged" strats. In theory, you deviate from that strat in two ways:
The videos for them show leaving grounded, so X-Ray buffering should be free (and you can arm X-Ray during the jump since you aren't running - or at least arm whatever is before it and be able to quickly switch before windup). The only catch is timing to be able to windup just before 00 energy but this is generally true of heat interrupt. If using heat throughout, timing the start to try to align the 00 energy moment for for the point at the door where you interrupt is pretty narrow. The energy windows are for gaining the shinecharge are:
The actual amount of energy you'd need to start with will depend on how good your execution is (the heatFrames provided can give a basic idea of what logic would need). There's theoretically enough time to toggle Varia mid-strat, if it was needed to do this on 99 energy, but I'm not sure if |
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It's not as bad as I was imagining. There's ~10 health leeway on starting your shortcharge.
And the Xray trick works midair so you don't have to worry about that. Transitioning from hero shot and running -> Xray is the part that is mechnically difficult.
Co-authored-by: Michael McKenzie <[email protected]>
Getting to [4] clears all the enemies, so should cover Sm. Dessgeega kill requirements.