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Various Strat Updates #2521
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Various Strat Updates #2521
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kjbranch
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reviewed most of it. I'll look through all of it next time.
Only tested Thread the Needle from left to right, but I assume the right to left would have a similar suggestion (I'll test it next time I review).
| {"or": [ | ||
| "h_hasBeamUpgrade", | ||
| "canDodgeWhileShooting", | ||
| "canTrickyDodgeEnemies", |
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I think I would only bump this up to a canTrickyJump. Mostly for knowing how to dodge the puyos and to move while shooting to have shots hit enemies reliably. Charge doesn't help a lot, but it does make it so you dont have to be moving forward to hit enemies, so i think its fine.
| "canTrickyDodgeEnemies", | |
| "canTrickyJump", |
| "link": [1, 2], | ||
| "name": "Kill the Enemies", | ||
| "requires": [ | ||
| {"or": [ |
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I would split this into two strats.
strat 1:
- wave, spazer, plasma, grapple, or Screw+Space+careful jump, 2 PBs
- h_navigateUnderwater or puyo hit
strat 2:
- tricky jump, patient, missiles, ice, charge, or screw, (maybe morph?)
- h_navigateUnderwater or puyo hit
- canDodgeWhileShooting or puyo hit
| {"enemyDamage": {"enemy": "Puyo", "type": "contact", "hits": 1}} | ||
| ]} | ||
| "Gravity", | ||
| "Morph" |
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so even on Hard, Morph wont help you unless you have Gravity?
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Right, on the left I wouldn't say it helps at all. You can't roll past the first and big hill Puyos.
| {"enemyDamage": {"enemy": "Puyo", "type": "contact", "hits": 3}}, | ||
| {"enemyDamage": {"enemy": "Choot", "type": "contact", "hits": 3}} |
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This is a lot of damage. I only find the Puyos to be scary and unpredictable.
| {"enemyDamage": {"enemy": "Puyo", "type": "contact", "hits": 3}}, | |
| {"enemyDamage": {"enemy": "Choot", "type": "contact", "hits": 3}} | |
| {"enemyDamage": {"enemy": "Puyo", "type": "contact", "hits": 4}}, | |
| {"enemyDamage": {"enemy": "Choot", "type": "contact", "hits": 1}} |
| ]}, | ||
| {"and": [ | ||
| "canInsaneJump", | ||
| {"heatFrames": 695} |
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My best is 617: https://videos.maprando.com/video/9469
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nice!
thread the needle was tedious for hard, and had some wild ideas going on.
metal pirates spazer kill was tedious.
SpringBallMazeRoom weave
lava grapple tunnel pause abuse
Pillar Room no walljump support
Beta Powerbombs comeInShinecharging hopper kill. comeInGettingBlueSpeed had min speed so I used that.