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Also adds a flag for the speed booster lava trap, since it matters for R-Mode Spark.

"h_shinechargeMaxRunway",
"h_heatTriggerRModeSparkInterrupt",
{"or": [
"f_ClearedSpeedBoosterLavaTrap",
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Needs heat and lava frames, for the pits. Or you can leave it up to another strat to return with A broken.
Logic trying to collect the item in lava doesn't seem that critical... It probably needs leaveNormally so it doesn't try to use the runway either.

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@aquanight aquanight Dec 16, 2025

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Right now, investigation suggests it may be possible to completely avoid the lava, though the jump precision is probably approximately somewhere around canInsaneWalljump: I'm having to jump pretty much as high as I can without touching the spikes to be able to just barely grab the right side of the pit to WJ back over.

However, I'm not yet sure on the benefit of doing so. Suitless and Varia clearly benefit. Gravity + Varia won't care either way. So Gravity minus Varia needs to be compared.

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I suspect there may be some variance in the lava frames due to "skipped" crumble blocks during the on-entry speedrun.

"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Outrun the rising lava up to the highest ledge and shinecharge before touching the crumble blocks.",
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  1. Have you investigated CF at [2] -> wait for health to lower -> shinespark interrupt while still close to 2, under the spikes somewhere?
  2. How much is 2000 lava and heat frames of damage?

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  1. Have you investigated CF at [2] -> wait for health to lower -> shinespark interrupt while still close to 2, under the spikes somewhere?

There isn't enough time to CF before the lava reaches Samus. Lava damage wouldn't be a problem, but it prevents getting a shinecharge, and you can't do the shinecharge first and then CF.

  1. How much is 2000 lava and heat frames of damage?

Suitless: 1500 - In practice a single heated CF isn't going to be enough (max 1490 energy minus post-CF heat). This probably needs a second CF added to make it. This is troublesome because multiple CFs could extend the Varia strat to make the 500 possible on 0+1 too.
Varia: 500

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  1. Have you investigated CF at [2] -> wait for health to lower -> shinespark interrupt while still close to 2, under the spikes somewhere?

Added this strat, requiring the lava trap be already cleared.

@osse101 osse101 merged commit 4556b22 into vg-json-data:master Dec 17, 2025
1 check passed
@aquanight aquanight deleted the rsi-en-speedbooster-hall branch December 18, 2025 00:57
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2 participants