-
Notifications
You must be signed in to change notification settings - Fork 17
Metroid Eat Ammo #2532
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: master
Are you sure you want to change the base?
Metroid Eat Ammo #2532
Changes from all commits
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
| Original file line number | Diff line number | Diff line change | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
@@ -357,9 +357,18 @@ | |||||||||||||||
| "link": [1, 2], | ||||||||||||||||
| "name": "Tank the Damage", | ||||||||||||||||
| "requires": [ | ||||||||||||||||
| {"metroidFrames": 240} | ||||||||||||||||
| {"metroidFrames": 240}, | ||||||||||||||||
| {"or": [ | ||||||||||||||||
| "Plasma", | ||||||||||||||||
| "Wave", | ||||||||||||||||
| "canDodgeWhileShooting" | ||||||||||||||||
| ]} | ||||||||||||||||
| ], | ||||||||||||||||
| "flashSuitChecked": true, | ||||||||||||||||
| "unlocksDoors": [ | ||||||||||||||||
| {"nodeId": 2, "types": ["missiles"], "requires": ["canDodgeWhileShooting", {"metroidFrames": 50}]}, | ||||||||||||||||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It's kind of funny, because you can actually shoot missiles normally. But I see the reason for wanting to have this here. I think PBs should be added as well with some extra frames. |
||||||||||||||||
| {"nodeId": 2, "types": ["super"], "requires": ["canTrickyJump", {"metroidFrames": 50}]} | ||||||||||||||||
| ], | ||||||||||||||||
| "note": [ | ||||||||||||||||
| "Taking a rinka hit stops the Metroid damage for a while and is less damage.", | ||||||||||||||||
| "Note that angle-down shots with a Metroid on Samus are unreliable, so it is recommended to jump and shoot down to open the door." | ||||||||||||||||
|
|
@@ -563,7 +572,24 @@ | |||||||||||||||
| "name": "Tank the Damage", | ||||||||||||||||
| "requires": [ | ||||||||||||||||
| {"enemyDamage": {"enemy": "Rinka", "type": "contact", "hits": 1}}, | ||||||||||||||||
| {"metroidFrames": 256} | ||||||||||||||||
| {"metroidFrames": 256}, | ||||||||||||||||
| {"or": [ | ||||||||||||||||
| "Plasma", | ||||||||||||||||
| "Wave", | ||||||||||||||||
| "canDodgeWhileShooting" | ||||||||||||||||
| ]} | ||||||||||||||||
|
Comment on lines
+575
to
+580
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
If the door is blue, I dont see any reason for this. You'll still run to the door and keep firing, so it'll open once youre close enough. |
||||||||||||||||
| ], | ||||||||||||||||
| "unlocksDoors": [ | ||||||||||||||||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm on the fence with these. The missiles you might fire a couple extra, but you could also stand further back and when they arent firing you might panic. With Supers, you'll be running towards the door, so your super might be eaten, but your second super should hit. |
||||||||||||||||
| {"nodeId": 1, "types": ["missiles"], "requires": ["canDodgeWhileShooting", {"metroidFrames": 50}]}, | ||||||||||||||||
| {"nodeId": 1, "types": ["super"], "requires": [ | ||||||||||||||||
| {"or": [ | ||||||||||||||||
| {"and": [ | ||||||||||||||||
| "canDodgeWhileShooting", | ||||||||||||||||
| {"ammo": {"type": "Super", "count": 1}} | ||||||||||||||||
| ]}, | ||||||||||||||||
| "canTrickyJump" | ||||||||||||||||
| ]} | ||||||||||||||||
| ]} | ||||||||||||||||
| ], | ||||||||||||||||
| "flashSuitChecked": true, | ||||||||||||||||
| "note": "Taking a rinka hit stops the Metroid damage for a while and is less damage.", | ||||||||||||||||
|
|
||||||||||||||||
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I dont see any reason to include wave. It's trivially easy to open the door if you know how (jump shoot), but wave behaves the same as all other beams besides Plasma. Using Wave to open the door while above seems like a higher skill as well though, especially because it's possible to hit the Metroid, or if you dont prepare and shoot it, youre in the same scenario of needing to jump shoot.