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Just a right-side strat here for now. An open-gate strat only gets one, maybe two more tiles.

Candidate room for a Combined Direct + Indirect G-Mode variant for despawning the gate.

"h_heatedCrystalFlashForReserveEnergy",
{"and": [
"h_RModeCanRefillReserves",
{"enemyKill": {"enemies": [["Dragon"], ["Dragon"], ["Dragon"], ["Dragon"], ["Dragon"], ["Geruta"]]}},
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PowerBombs don't really work without lavaproof

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It is ok to lava walk after putting some energy in reserve, to get back to the runway?

{"or": [
{"canShineCharge": {"usedTiles": 15, "openEnd": 2}},
{"and": [
{"notable": "Frozen Geruta Shinecharge"},
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I think you kill the Geruta to get by, and risk collecting an energy drop.

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https://dev.maprando.com/logic/room/121/2/2/13 does show a drop spawning but with Samus already past it. The notable does so with canCarefulJump, and this R-Mode strat already requires canTrickyJump so I ... think we should be fine here?

@osse101 osse101 merged commit d639e44 into vg-json-data:master Dec 15, 2025
1 check passed
@aquanight aquanight deleted the rsi-wn-crocomire-escape branch December 15, 2025 21:04
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2 participants