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更新到官网3.3.3版本,并在 Vulkan 图形设备上禁用 optimizeBufferDiscards 防止左眼显示问题#32

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更新到官网3.3.3版本,并在 Vulkan 图形设备上禁用 optimizeBufferDiscards 防止左眼显示问题#32
Olsc wants to merge 4 commits intoPico-Developer:mainfrom
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@Olsc Olsc commented Jan 30, 2026

Runtime/Scripts/PXR_Loader.cs

-- optimizeBufferDiscards = settings.GetOptimizeBufferDiscards(),
++ optimizeBufferDiscards = (SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Vulkan) ? (ushort)0 : settings.GetOptimizeBufferDiscards(),

在 Vulkan 图形设备上禁用 optimizeBufferDiscards
优化 layerSubmitPtr 的分配与复用
安全地清理 SceneAnchorData 字典
新增方法以复用列表处理扩展设备自定义数据
更新 UPxr_GetExpandDeviceCustomData 以复用列表
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